#![allow(dead_code)]
use std::fs::File;
use std::io;
use std::io::BufRead;
use std::path::Path;
use std::time::Instant;
#[derive(Debug, Clone, Copy)]
struct Tree(i8, bool); // height, visible from outside
fn main() {
let now = Instant::now();
part_one();
let part_one_duration = now.elapsed();
part_two();
let part_two_duration = now.elapsed();
println!(
"p1: {}ms, p2: {}ms",
part_one_duration.as_millis(),
(part_two_duration - part_one_duration).as_millis()
);
}
fn read_lines
(filename: P) -> io::Result>>
where
P: AsRef,
{
// note that this discards a final newline
let file = File::open(filename)?;
Ok(io::BufReader::new(file).lines())
}
fn part_one() {
let mut grid: Vec> = vec![];
let mut total = 0;
if let Ok(lines) = read_lines("./inputs/input") {
for (i, line) in lines.enumerate() {
if let Ok(row) = line {
grid.push(vec![]);
let mut max = -1;
for c in row.chars() {
if (c as i8) - 48 > max {
total += 1;
max = (c as i8) - 48;
grid[i].push(Tree((c as i8) - 48, true));
} else {
grid[i].push(Tree((c as i8) - 48, false));
}
}
max = -1;
let invert = grid[i].len() - 1;
for (j, t) in grid[i].clone().iter().rev().enumerate() {
if t.0 > max {
if !grid[i][invert - j].1 {
total += 1;
}
max = t.0;
grid[i][invert - j] = Tree(t.0, true);
}
}
}
}
}
let invert = grid.len() - 1;
for i in 0..grid.len() {
let mut in_max = -1;
let mut out_max = -1;
for j in 0..grid.len() {
if grid[j][i].0 > in_max {
if !grid[j][i].1 {
total += 1;
}
in_max = grid[j][i].0;
grid[j][i] = Tree(grid[j][i].0, true);
}
if grid[invert - j][i].0 > out_max {
if !grid[invert - j][i].1 {
total += 1;
}
out_max = grid[invert - j][i].0;
grid[invert - j][i] = Tree(grid[invert - j][i].0, true);
}
}
}
println!("{}", total);
}
fn part_two() {
let mut grid: Vec> = vec![];
let mut best = 0;
if let Ok(lines) = read_lines("./inputs/input") {
for (i, line) in lines.enumerate() {
if let Ok(row) = line {
grid.push(vec![]);
for c in row.chars() {
grid[i].push(Tree((c as i8) - 48, false));
}
}
}
}
// alright, we'll do this the hard way
// we can skip the edges, because they all multiply by 0 in one way or another
for i in 1..grid.len() - 1 {
for j in 1..grid.len() - 1 {
let (mut score, mut acc) = (1, 0); // a base score and the counter we'll reuse
for x in (0..j).rev() {
// left
acc += 1;
if grid[i][x].0 >= grid[i][j].0 {
break;
}
}
score *= acc;
acc = 0;
for x in (0..i).rev() {
// up
acc += 1;
if grid[x][j].0 >= grid[i][j].0 {
break;
}
}
score *= acc;
acc = 0;
for x in (j + 1)..grid.len() {
// right
acc += 1;
if grid[i][x].0 >= grid[i][j].0 {
break;
}
}
score *= acc;
acc = 0;
for x in (i + 1)..grid.len() {
// down
acc += 1;
if grid[x][j].0 >= grid[i][j].0 {
break;
}
}
score *= acc;
if score > best {
best = score;
}
}
}
println!("{}", best);
}