2021-07-03 17:30:08 +00:00
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package ui
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import (
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"strings"
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2021-07-04 18:49:36 +00:00
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"git.yetaga.in/alazyreader/library/book"
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2021-07-03 17:30:08 +00:00
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"github.com/gdamore/tcell"
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)
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type Drawable interface {
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Draw(tcell.Screen)
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SetSize(x, y, h, w int)
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}
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type Offsets struct {
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Top int
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Bottom int
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Left int
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Right int
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Percent int
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2021-07-03 17:30:08 +00:00
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}
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type Contents []struct {
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Offsets Offsets
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Container Drawable
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}
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const (
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LayoutUnmanaged = iota
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LayoutHorizontalEven
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LayoutVerticalEven
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LayoutHorizontalPercent
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LayoutVerticalPercent
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)
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// A Container has no visible UI of its own, but arranges sub-components on the screen.
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// layoutMethod manages how subcomponents are organized. If `LayoutUnmanaged`, it just uses the offsets
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// in contents to paint on the screen. Otherwise, `LayoutHorizontalEven` and `LayoutVerticalEven` will
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// have it compute even distributions of space for all components either horizontally or vertically,
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// filling the container.
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type Container struct {
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x, y int
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h, w int
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layoutMethod int
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contents Contents
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}
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func NewContainer(contents Contents, layoutMethod int) *Container {
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return &Container{
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layoutMethod: layoutMethod,
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contents: contents,
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}
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}
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func (c *Container) Draw(s tcell.Screen) {
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for i := range c.contents {
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c.contents[i].Container.Draw(s)
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}
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}
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func (c *Container) SetSize(x, y, h, w int) {
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c.x, c.y, c.h, c.w = x, y, h, w
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carry := 0
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if c.layoutMethod == LayoutVerticalEven {
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num := len(c.contents)
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extra := c.h % num
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for r := range c.contents {
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w := c.w
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h := c.h / num
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x := c.x
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y := c.y + (h * r) + carry
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if extra > 0 { // distribute "extra" space to containers as we have some left
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h++
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extra--
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carry++
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}
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c.contents[r].Container.SetSize(x, y, h, w)
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}
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} else if c.layoutMethod == LayoutHorizontalEven {
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num := len(c.contents)
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extra := c.w % num
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for r := range c.contents {
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w := c.w / num
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h := c.h
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x := c.x + (w * r) + carry
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y := c.y
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if extra > 0 { // distribute "extra" space to containers as we have some left
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w++
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extra--
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carry++
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}
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c.contents[r].Container.SetSize(x, y, h, w)
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}
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} else if c.layoutMethod == LayoutHorizontalPercent {
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// first, work out overall distribution
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total := 0
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for r := range c.contents {
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// `0` or negatives are set as minimum
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if c.contents[r].Offsets.Percent < 1 {
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total += 1
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} else {
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total += c.contents[r].Offsets.Percent
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}
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}
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carry := 0
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// push around containers
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for r := range c.contents {
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ratio := (float64(c.contents[r].Offsets.Percent) / float64(total))
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w := int(float64(c.w) * ratio)
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h := c.h
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x := c.x + carry
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y := c.y
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carry += w
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// and add any remaining space to the last container
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if r == len(c.contents)-1 {
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w += (c.w - carry)
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}
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c.contents[r].Container.SetSize(x, y, h, w)
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}
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} else if c.layoutMethod == LayoutVerticalPercent {
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// first, work out overall distribution
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total := 0
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for r := range c.contents {
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// `0` or negatives are set as minimum
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if c.contents[r].Offsets.Percent < 1 {
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total += 1
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} else {
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total += c.contents[r].Offsets.Percent
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}
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}
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carry := 0
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// push around containers
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for r := range c.contents {
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ratio := (float64(c.contents[r].Offsets.Percent) / float64(total))
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w := c.w
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h := int(float64(c.h) * ratio)
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x := c.x
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y := c.y + carry
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carry += h
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// and add any remaining space to the last container
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if r == len(c.contents)-1 {
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h += (c.h - carry)
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}
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c.contents[r].Container.SetSize(x, y, h, w)
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}
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} else {
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for r := range c.contents {
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x := c.x + c.contents[r].Offsets.Left
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y := c.y + c.contents[r].Offsets.Top
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h := c.h - c.contents[r].Offsets.Bottom
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w := c.w - c.contents[r].Offsets.Right
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c.contents[r].Container.SetSize(x, y, h, w)
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}
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}
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}
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func (c *Container) Contents() Contents {
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return c.contents
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}
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func (c *Container) SetContents(con Contents) {
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c.contents = con
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}
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// A Box draws a ASCII box around its contents, with an optional title and footer.
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type Box struct {
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x, y int
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h, w int
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title Drawable
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menuItems Drawable
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contents Contents
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}
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func NewBox(title string, menuItems []string, contents Contents) *Box {
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return &Box{
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title: NewPaddedText(title),
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menuItems: NewPaddedText(strings.Join(menuItems, " ")),
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contents: contents,
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}
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}
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func (b *Box) SetSize(x, y, h, w int) {
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b.x, b.y, b.h, b.w = x, y, h, w
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b.title.SetSize(b.x+2, b.y, 0, 0)
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b.menuItems.SetSize(b.x+2, b.y+b.h-1, 0, 0)
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for c := range b.contents {
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x := b.x + b.contents[c].Offsets.Left
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y := b.y + b.contents[c].Offsets.Top
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h := b.h - b.contents[c].Offsets.Bottom
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w := b.w - b.contents[c].Offsets.Right
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b.contents[c].Container.SetSize(x, y, h, w)
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}
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}
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func (b *Box) Draw(s tcell.Screen) {
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for m := b.x + 1; m < b.x+b.w-1; m++ {
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s.SetContent(m, b.y, tcell.RuneHLine, nil, tcell.StyleDefault)
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s.SetContent(m, b.y+b.h-1, tcell.RuneHLine, nil, tcell.StyleDefault)
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}
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for m := b.y + 1; m < b.y+b.h-1; m++ {
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s.SetContent(b.x, m, tcell.RuneVLine, nil, tcell.StyleDefault)
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s.SetContent(b.x+b.w-1, m, tcell.RuneVLine, nil, tcell.StyleDefault)
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}
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s.SetContent(b.x, b.y, tcell.RuneULCorner, nil, tcell.StyleDefault)
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s.SetContent(b.x+b.w-1, b.y, tcell.RuneURCorner, nil, tcell.StyleDefault)
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s.SetContent(b.x, b.y+b.h-1, tcell.RuneLLCorner, nil, tcell.StyleDefault)
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s.SetContent(b.x+b.w-1, b.y+b.h-1, tcell.RuneLRCorner, nil, tcell.StyleDefault)
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if b.title != nil {
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b.title.Draw(s)
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}
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if b.menuItems != nil {
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b.menuItems.Draw(s)
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}
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for c := range b.contents {
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b.contents[c].Container.Draw(s)
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}
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}
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func (b *Box) Contents() Contents {
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return b.contents
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}
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func (b *Box) SetContents(c Contents) {
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b.contents = c
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}
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// A List is a scrollable, pageable list with a selector token.
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type List struct {
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x, y int
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h, w int
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selected int
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listItems []string
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}
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func NewList(listItems []string, initialSelected int) *List {
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return &List{
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listItems: listItems,
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selected: initialSelected,
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}
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}
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func (l *List) SetSize(x, y, h, w int) {
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l.x, l.y, l.h, l.w = x, y, h, w
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}
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func (l *List) Draw(s tcell.Screen) {
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for i := range l.listItems {
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for j, r := range l.listItems[i] {
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s.SetContent(l.x+j, l.y+i, r, nil, tcell.StyleDefault)
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}
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if i == l.selected {
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s.SetContent(l.x+len(l.listItems[i])+1, l.y+i, '<', nil, tcell.StyleDefault)
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}
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}
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}
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func (l *List) Selected() int {
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return l.selected
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}
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func (l *List) SetSelected(i int) {
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l.selected = i
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}
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func (l *List) ListMembers() []string {
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return l.listItems
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}
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// A List is a scrollable, pageable list with a selector token.
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type BookDetails struct {
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x, y int
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h, w int
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selected int
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book book.Book
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}
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func NewBookDetails() *BookDetails {
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return &BookDetails{}
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}
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func (l *BookDetails) SetSize(x, y, h, w int) {
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l.x, l.y, l.h, l.w = x, y, h, w
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}
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func (l *BookDetails) Draw(s tcell.Screen) {
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items := []string{"title", "authors", "isbn-10", "isbn-13"}
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for i := range items {
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for j, r := range items[i] {
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s.SetContent(l.x+j, l.y+i, r, nil, tcell.StyleDefault)
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}
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s.SetContent(l.x+len(items[i]), l.y+i, ':', nil, tcell.StyleDefault)
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}
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}
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// PaddedText outputs strings with a space on both sides.
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// Useful for generating headings, footers, etc. Used by Box.
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type PaddedText struct {
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x, y int
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h, w int
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text string
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}
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func NewPaddedText(text string) *PaddedText {
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return &PaddedText{text: text}
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}
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func (p *PaddedText) SetSize(x, y, _, _ int) {
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p.x, p.y, p.h, p.w = x, y, 1, len(p.text)+2
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}
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func (p *PaddedText) Draw(s tcell.Screen) {
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if p.text == "" {
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return
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}
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t := p.x
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s.SetContent(t, p.y, ' ', nil, tcell.StyleDefault)
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t++
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for _, r := range p.text {
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s.SetContent(t, p.y, r, nil, tcell.StyleDefault)
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t++
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}
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s.SetContent(t, p.y, ' ', nil, tcell.StyleDefault)
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}
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