make it possible to switch between panels
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parent
a6f958ccfb
commit
3bff06aad7
@ -10,6 +10,11 @@ import (
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"github.com/kelseyhightower/envconfig"
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"github.com/kelseyhightower/envconfig"
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)
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)
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const (
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IN_MENU = iota
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IN_BOOK
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)
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func main() {
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func main() {
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var c config.Config
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var c config.Config
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err := envconfig.Process("library", &c)
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err := envconfig.Process("library", &c)
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@ -28,21 +33,28 @@ func main() {
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l := ui.NewList([]string{"foo", "bar", "baz"}, 0)
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l := ui.NewList([]string{"foo", "bar", "baz"}, 0)
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menu := ui.NewBox(
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menu := ui.NewBox(
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"library",
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"library",
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[]string{"(e)dit", "(q)uit"},
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[]string{"(q)uit"},
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ui.Contents{{
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ui.Contents{{
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Offsets: ui.Offsets{Top: 1, Left: 2, Bottom: -2, Right: -2},
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Offsets: ui.Offsets{Top: 1, Left: 2, Bottom: -2, Right: -2},
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Container: l,
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Container: l,
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}},
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}},
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)
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)
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book := ui.NewBookDetails()
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activeBook := ui.NewBox(
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activeBook := ui.NewBox(
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"book",
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"book",
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[]string{"test"},
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[]string{"test"},
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ui.Contents{},
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ui.Contents{{
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Offsets: ui.Offsets{Top: 1, Left: 2, Bottom: -2, Right: -2},
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Container: book,
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}},
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)
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)
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container := ui.NewContainer(
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container := ui.NewContainer(
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ui.Contents{{Container: menu}, {Container: activeBook}},
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ui.Contents{
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ui.LayoutHorizontalEven,
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{Container: menu, Offsets: ui.Offsets{Percent: 1}},
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{Container: activeBook, Offsets: ui.Offsets{Percent: 2}},
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},
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ui.LayoutHorizontalPercent,
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)
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)
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// init
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// init
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@ -52,6 +64,8 @@ func main() {
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container.Draw(screen)
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container.Draw(screen)
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screen.Sync()
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screen.Sync()
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state := IN_MENU
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// UI loop
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// UI loop
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for {
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for {
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e := screen.PollEvent()
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e := screen.PollEvent()
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@ -59,6 +73,7 @@ func main() {
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case *tcell.EventError:
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case *tcell.EventError:
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screen.Beep()
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screen.Beep()
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case *tcell.EventKey: // input handling
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case *tcell.EventKey: // input handling
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if state == IN_MENU {
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if v.Key() == tcell.KeyUp && l.Selected() > 0 {
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if v.Key() == tcell.KeyUp && l.Selected() > 0 {
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l.SetSelected(l.Selected() - 1)
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l.SetSelected(l.Selected() - 1)
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}
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}
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@ -70,6 +85,14 @@ func main() {
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fmt.Printf("Thank you for playing Wing Commander!\n\n")
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fmt.Printf("Thank you for playing Wing Commander!\n\n")
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return
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return
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}
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}
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if v.Key() == tcell.KeyRight {
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state = IN_BOOK
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}
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} else if state == IN_BOOK {
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if v.Key() == tcell.KeyLeft {
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state = IN_MENU
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}
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}
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screen.Clear()
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screen.Clear()
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container.Draw(screen)
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container.Draw(screen)
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case *tcell.EventResize: // screen redraw
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case *tcell.EventResize: // screen redraw
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27
ui/ui.go
27
ui/ui.go
@ -3,6 +3,7 @@ package ui
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import (
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import (
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"strings"
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"strings"
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"git.yetaga.in/alazyreader/library/book"
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"github.com/gdamore/tcell"
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"github.com/gdamore/tcell"
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)
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)
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@ -266,6 +267,32 @@ func (l *List) ListMembers() []string {
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return l.listItems
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return l.listItems
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}
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}
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// A List is a scrollable, pageable list with a selector token.
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type BookDetails struct {
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x, y int
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h, w int
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selected int
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book book.Book
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}
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func NewBookDetails() *BookDetails {
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return &BookDetails{}
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}
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func (l *BookDetails) SetSize(x, y, h, w int) {
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l.x, l.y, l.h, l.w = x, y, h, w
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}
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func (l *BookDetails) Draw(s tcell.Screen) {
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items := []string{"title", "authors", "isbn-10", "isbn-13"}
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for i := range items {
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for j, r := range items[i] {
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s.SetContent(l.x+j, l.y+i, r, nil, tcell.StyleDefault)
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}
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s.SetContent(l.x+len(items[i]), l.y+i, ':', nil, tcell.StyleDefault)
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}
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}
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// PaddedText outputs strings with a space on both sides.
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// PaddedText outputs strings with a space on both sides.
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// Useful for generating headings, footers, etc. Used by Box.
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// Useful for generating headings, footers, etc. Used by Box.
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type PaddedText struct {
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type PaddedText struct {
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