a little more refactoring
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parent
4e64387873
commit
561b10916d
66
03/main.go
66
03/main.go
@ -45,8 +45,8 @@ type coord struct {
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col int
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}
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func isSymbol(s schematic, row, col int) bool {
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if c, ok := s[coord{row, col}]; ok {
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func isSymbol(s schematic, c coord) bool {
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if c, ok := s[c]; ok {
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return c.symb != 0
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}
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return false
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@ -87,20 +87,13 @@ func partOne() {
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for col := 0; col <= 139; col++ {
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if entry, ok := schematic[coord{row, col}]; ok && entry.symb == 0 {
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part := mustAtoi(entry.num)
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if isSymbol(schematic, row, col-1) {
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// look behind
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sum += part
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}
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if isSymbol(schematic, row, col+len(entry.num)) {
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// look ahead
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if isSymbol(schematic, coord{row, col - 1}) || isSymbol(schematic, coord{row, col + len(entry.num)}) {
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// look ahead and look behind
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sum += part
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}
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for i := -1; i < len(entry.num)+1; i++ {
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// check row above and below
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if isSymbol(schematic, row-1, col+i) {
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sum += part
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}
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if isSymbol(schematic, row+1, col+i) {
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if isSymbol(schematic, coord{row - 1, col + i}) || isSymbol(schematic, coord{row + 1, col + i}) {
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sum += part
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}
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}
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@ -149,38 +142,31 @@ func partTwo() {
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if entry, ok := schematic[coord{row, col}]; ok && entry.symb == 0 {
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offset := len(entry.num)
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part := mustAtoi(entry.num)
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if isSymbol(schematic, row, col-1) {
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k := coord{row, col - 1}
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if gears[k] != 0 {
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sum += gears[k] * part
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} else {
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gears[k] = part
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}
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found := false
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k := coord{}
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if isSymbol(schematic, coord{row, col - 1}) {
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k = coord{row, col - 1}
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found = true
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}
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if isSymbol(schematic, row, col+offset) {
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k := coord{row, col + offset}
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if gears[k] != 0 {
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sum += gears[k] * part
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} else {
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gears[k] = part
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}
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if isSymbol(schematic, coord{row, col + offset}) {
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k = coord{row, col + offset}
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found = true
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}
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for i := -1; i < offset+1; i++ {
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if isSymbol(schematic, row-1, col+i) {
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k := coord{row - 1, col + i}
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if gears[k] != 0 {
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sum += gears[k] * part
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} else {
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gears[k] = part
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}
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if isSymbol(schematic, coord{row - 1, col + i}) {
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k = coord{row - 1, col + i}
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found = true
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}
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if isSymbol(schematic, row+1, col+i) {
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k := coord{row + 1, col + i}
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if gears[k] != 0 {
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sum += gears[k] * part
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} else {
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gears[k] = part
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}
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if isSymbol(schematic, coord{row + 1, col + i}) {
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k = coord{row + 1, col + i}
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found = true
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}
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}
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if found {
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if gears[k] == 0 {
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gears[k] = part
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} else {
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sum += gears[k] * part
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}
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}
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}
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