it's not fast but it works
This commit is contained in:
		
							
								
								
									
										177
									
								
								06/index.ts
									
									
									
									
									
								
							
							
						
						
									
										177
									
								
								06/index.ts
									
									
									
									
									
								
							@@ -1,37 +1,55 @@
 | 
			
		||||
import fs from "node:fs";
 | 
			
		||||
import { printTime, now } from "../util";
 | 
			
		||||
 | 
			
		||||
type tile = { guard: boolean; blocked: boolean; visited: boolean };
 | 
			
		||||
type tile = {
 | 
			
		||||
  guard: boolean;
 | 
			
		||||
  blocked: boolean;
 | 
			
		||||
  visited: boolean;
 | 
			
		||||
  hit: { north: number; east: number; south: number; west: number };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const test = true;
 | 
			
		||||
const test = false;
 | 
			
		||||
 | 
			
		||||
const data = fs.readFileSync(
 | 
			
		||||
  test ? "./inputs/testinput" : "./inputs/input",
 | 
			
		||||
  "utf8"
 | 
			
		||||
);
 | 
			
		||||
 | 
			
		||||
const generateFloor = (data: string): Record<string, tile> => {
 | 
			
		||||
  return data
 | 
			
		||||
    .split("\n")
 | 
			
		||||
    .slice(0, -1)
 | 
			
		||||
    .reduce((floor, row, i) => {
 | 
			
		||||
      row.split("").forEach((v, col) => {
 | 
			
		||||
        floor[`${i}|${col}`] = {
 | 
			
		||||
          guard: v === "^",
 | 
			
		||||
          blocked: v === "#",
 | 
			
		||||
          visited: false,
 | 
			
		||||
          hit: {
 | 
			
		||||
            north: 0,
 | 
			
		||||
            south: 0,
 | 
			
		||||
            east: 0,
 | 
			
		||||
            west: 0,
 | 
			
		||||
          },
 | 
			
		||||
        };
 | 
			
		||||
      });
 | 
			
		||||
      return floor;
 | 
			
		||||
    }, {} as Record<string, tile>);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const keyToCoord = (string): [number, number] => {
 | 
			
		||||
  return string.split("|").map((v) => parseInt(v, 10));
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
let timer = now.instant();
 | 
			
		||||
console.log(
 | 
			
		||||
  "part one:",
 | 
			
		||||
  (() => {
 | 
			
		||||
    let floor = data
 | 
			
		||||
      .split("\n")
 | 
			
		||||
      .slice(0, -1)
 | 
			
		||||
      .reduce((floor, row, i) => {
 | 
			
		||||
        row.split("").forEach((v, col) => {
 | 
			
		||||
          floor[`${i}|${col}`] = {
 | 
			
		||||
            guard: v === "^",
 | 
			
		||||
            blocked: v === "#",
 | 
			
		||||
            visited: false,
 | 
			
		||||
          };
 | 
			
		||||
        });
 | 
			
		||||
        return floor;
 | 
			
		||||
      }, {} as Record<string, tile>);
 | 
			
		||||
 | 
			
		||||
    let floor = generateFloor(data);
 | 
			
		||||
    let direction = "north";
 | 
			
		||||
    let [guard] = Object.entries(floor).filter((tile) => tile[1].guard)[0];
 | 
			
		||||
    while (true) {
 | 
			
		||||
      let [x, y] = guard.split("|").map((v) => parseInt(v, 10));
 | 
			
		||||
      let [x, y] = keyToCoord(guard);
 | 
			
		||||
      floor[guard].visited = true;
 | 
			
		||||
      let next = "";
 | 
			
		||||
      switch (direction) {
 | 
			
		||||
@@ -73,3 +91,128 @@ console.log(
 | 
			
		||||
  })(),
 | 
			
		||||
  printTime(now.instant().since(timer))
 | 
			
		||||
);
 | 
			
		||||
 | 
			
		||||
timer = now.instant();
 | 
			
		||||
console.log(
 | 
			
		||||
  "part two:",
 | 
			
		||||
  (() => {
 | 
			
		||||
    const floor = generateFloor(data);
 | 
			
		||||
 | 
			
		||||
    let direction = "north";
 | 
			
		||||
    let guard = Object.entries(floor).filter((tile) => tile[1].guard)[0][0];
 | 
			
		||||
    const initialGuardPosition = guard;
 | 
			
		||||
    while (true) {
 | 
			
		||||
      let [x, y] = keyToCoord(guard);
 | 
			
		||||
      floor[guard].visited = true;
 | 
			
		||||
      let next = "";
 | 
			
		||||
      switch (direction) {
 | 
			
		||||
        case "north":
 | 
			
		||||
          next = `${x - 1}|${y}`;
 | 
			
		||||
          break;
 | 
			
		||||
        case "south":
 | 
			
		||||
          next = `${x + 1}|${y}`;
 | 
			
		||||
          break;
 | 
			
		||||
        case "east":
 | 
			
		||||
          next = `${x}|${y + 1}`;
 | 
			
		||||
          break;
 | 
			
		||||
        case "west":
 | 
			
		||||
          next = `${x}|${y - 1}`;
 | 
			
		||||
          break;
 | 
			
		||||
      }
 | 
			
		||||
      if (floor[next] === undefined) {
 | 
			
		||||
        // guard left the floor, exit
 | 
			
		||||
        break;
 | 
			
		||||
      }
 | 
			
		||||
      if (!floor[next].blocked) {
 | 
			
		||||
        // move the guard
 | 
			
		||||
        floor[next].guard = true;
 | 
			
		||||
        floor[guard].guard = false;
 | 
			
		||||
        guard = next;
 | 
			
		||||
      } else {
 | 
			
		||||
        // guard is blocked, rotate
 | 
			
		||||
        if (direction === "north") {
 | 
			
		||||
          direction = "east";
 | 
			
		||||
        } else if (direction === "east") {
 | 
			
		||||
          direction = "south";
 | 
			
		||||
        } else if (direction === "south") {
 | 
			
		||||
          direction = "west";
 | 
			
		||||
        } else if (direction === "west") {
 | 
			
		||||
          direction = "north";
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    let newObstructions = Object.entries(floor).reduce((total, tile) => {
 | 
			
		||||
      if (tile[1].visited && tile[0] !== initialGuardPosition) {
 | 
			
		||||
        return [...total, tile[0]];
 | 
			
		||||
      }
 | 
			
		||||
      return total;
 | 
			
		||||
    }, [] as string[]);
 | 
			
		||||
    return newObstructions.reduce((total, curr) => {
 | 
			
		||||
      const floor = generateFloor(data);
 | 
			
		||||
      floor[curr].blocked = true;
 | 
			
		||||
 | 
			
		||||
      // iterate as above, but this time we tract how many times the guard hits any obstruction from the same direction.
 | 
			
		||||
      // if the guard ever hits one from the same direction twice, we know they're in a loop.
 | 
			
		||||
      let direction = "north";
 | 
			
		||||
      let guard = Object.entries(floor).filter((tile) => tile[1].guard)[0][0];
 | 
			
		||||
      while (true) {
 | 
			
		||||
        let [x, y] = keyToCoord(guard);
 | 
			
		||||
        let next = "";
 | 
			
		||||
        switch (direction) {
 | 
			
		||||
          case "north":
 | 
			
		||||
            next = `${x - 1}|${y}`;
 | 
			
		||||
            break;
 | 
			
		||||
          case "south":
 | 
			
		||||
            next = `${x + 1}|${y}`;
 | 
			
		||||
            break;
 | 
			
		||||
          case "east":
 | 
			
		||||
            next = `${x}|${y + 1}`;
 | 
			
		||||
            break;
 | 
			
		||||
          case "west":
 | 
			
		||||
            next = `${x}|${y - 1}`;
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
        if (floor[next] === undefined) {
 | 
			
		||||
          // guard left the floor, exit
 | 
			
		||||
          break;
 | 
			
		||||
        }
 | 
			
		||||
        if (!floor[next].blocked) {
 | 
			
		||||
          // move the guard
 | 
			
		||||
          floor[next].guard = true;
 | 
			
		||||
          floor[guard].guard = false;
 | 
			
		||||
          guard = next;
 | 
			
		||||
        } else {
 | 
			
		||||
          // guard is blocked, log impact and rotate
 | 
			
		||||
          if (direction === "north") {
 | 
			
		||||
            floor[next].hit.north++;
 | 
			
		||||
            if (floor[next].hit.north === 2) {
 | 
			
		||||
              return total + 1;
 | 
			
		||||
            }
 | 
			
		||||
            direction = "east";
 | 
			
		||||
          } else if (direction === "east") {
 | 
			
		||||
            floor[next].hit.east++;
 | 
			
		||||
            if (floor[next].hit.east === 2) {
 | 
			
		||||
              return total + 1;
 | 
			
		||||
            }
 | 
			
		||||
            direction = "south";
 | 
			
		||||
          } else if (direction === "south") {
 | 
			
		||||
            floor[next].hit.south++;
 | 
			
		||||
            if (floor[next].hit.south === 2) {
 | 
			
		||||
              return total + 1;
 | 
			
		||||
            }
 | 
			
		||||
            direction = "west";
 | 
			
		||||
          } else if (direction === "west") {
 | 
			
		||||
            floor[next].hit.west++;
 | 
			
		||||
            if (floor[next].hit.west === 2) {
 | 
			
		||||
              return total + 1;
 | 
			
		||||
            }
 | 
			
		||||
            direction = "north";
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      return total;
 | 
			
		||||
    }, 0);
 | 
			
		||||
  })(),
 | 
			
		||||
  printTime(now.instant().since(timer))
 | 
			
		||||
);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user